Spot on there! I've got mixed thoughts about this one. In some ways it's a break from my usual work, but in others it's quite formulaic. We've all seen plenty of giant robots, mechs, etc. and the composition owes a lot to two Keith Thompson illustrations (Halfling Executors of Megalys, Alek and his Stormwalker). There's a bit of Daryl Mandryk here too. I mostly viewed it as a technical challenge.
The sniper's much more down to earth, though I've probably doomed myself to endless comments on "big hair" (it's meant to be a ghillie cloak). I might cover this in a longer description.
That brings back some memories - it's the first time anyone's mentioned that game to me in ages.
Back in the late 90s, a friend was really into it. I've still got vivid memories of his crumbling Summer Hill apartment, beautiful ubergoth partner and semi-tame rat population, all of which could have been lifted straight from the dark world of Mort. I was more familiar with the setting described in the rulebook than the gameplay. It's been a lasting influence (probably most obvious in the Necromechanics series I've been expanding over the years)!